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[RANDOM] - Taiko 3DS 2's Digital Content Removal

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Out of nowhere, the website for Don to Katsu Jikuu Daibouken has reported the gradual digital content removal concerning the game in question, also ruling out one removal notice issued back in January this year we previously missed.

Starting out from DLC songs, these tracks will (or have already) become unavailable to download make new purchases from the suggested dates:
  • Hare Hare Yukai (from January 31st)
  • Let It Go ~Ari no Mama De~ (from June 25th)
  • Yukidaruma Tsukurou (Do You Want to Build a Snowman) (from October 31st)
Finally, the game itself's digital version will also get removed disabling new purchases later this month, from May 30th; after said date, only the still-available additional contents will be up to download.

Erratum (2017/05/24): All four items allows for re-downloading after the respective deadlines, if you already made the purchase before they're de-shelved. Wording above has been fixed to clarify.

Source (DLC removal)
Source (digital game removal)

Namco Taiko Blog (25 May 2017) - Pre-Seasonal Change Update and the Yellow Retaliation (=more Yellow ver. Song Removals)

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The weekly blog update deals with the next seasonal song list refresher for Yellow Version, as the May 31st update is up to add more than the Namco Original song march of last week...

Starting with some positive stuff, three beginner-friendly tunes are being added between the J-Pop and Anime genre, in conjunction with the Dojo Ranking's (partial) re-opening:

 Tomorrow (明日も) "Dokomo's Student Discount" CM Song NEW!
 Road Movie (ロードムービー) Crayon Shin-chan: Invasion!! Alien Shiriri NEW!
 Cocotama Happy~Paradise! (ここたまハッピ~パラダイス!) Kamisama Minarai: Himitsu no Cocotama NEW!

The other side to this coin, however, is the future removal of 6 other tracks from all modern Taiko arcades. Apparently the Yellow Version launch removal round wasn't enough for this firmware, so here's a 2nd deletion stage, with the following songs not being playable anymore on June 28th:
  • Nijiiro no Sensou (虹色の戦争) RPGAC0 exclusive
  • Punishment 9mm Parabellum Bullet
    Also: AC 12.5-13-14 / PSP DX
  • Du-Du-Wa DO IT!! Aikatsu
    Also: Wii U2 (DL ended) / iOS
  • SURPRISE-DRIVE Kamen Rider Drive
    Also: Wii U2 (DL) / 3DS2 (DL)
  • Matryoshka (マトリョシカ) Hachi feat. Hatsune Miku and Gumi
    Also: Wii5 / PSP DX (DL ended) / Wii U1 (DL ended) / 3DS2 / iOS
  • Boogie Boogie Funassyi (ぶぎ ぶぎ ふなっしー♪) Funassyi Official Theme Song Vol.2
    Also: Wii U2
As usual, the removal will be done in multiple steps, with the 6 songs becoming un-selectable for Donder Hiroba tournament/challenges within other Banapassport friends from June 8th, up to the deletion of all the DH-related data on June 28th (favorite song setting, scores and crowns).

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Sonority Scouts - Synchronica's Sacred Fusion

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As foretold by some choice tweets, the Taiko lore hit the Synchronica shores once more, starring from yesterday a new couple of hi-difficulty Namco Original tracks from the drumming series.

Be it for the newly-crafted album art or the touchscreen-based way to catch up the rhythms, it's a new way for both songs to be experienced in official rhythm gaming!

Across Japan (May 26 2017): Summer's In Store for Asia: Yellow ver. Asia G/V 2.03 Update

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Quick update post on our part as greater Asia will be getting an equivalent update of G/V 2.03 as Japan's G/V 3.xx. Hopefully by this time you have learnt to not expect licensed picks to be on time, because the additional three J-POP and Anime songs really did not make it this time... yet.

What, you forgot what's on the uodate even though I already explicitedly linked to our past post above? *sigh* Alright, see after the jump then.

New Songs: May 31 (Yellow ver. Asia G/V2.03)
 8OROCHI Same day as Japan (+Ura)
   REDALiCE

New Songs: June 1 (Rewards Shop Yellow ver. Summer)
 Asteroid Same day as Japan [1500]
   KORG Gadget Kamata デモソング Demo Song
 うさぎのしっぽ Usagi no Shippo Same day as Japan [800]
 三瀬川乱舞 Sanzegawa Ranbu Same day as Japan [1000] (+ Ura)
 忘却のティルナノグ Boukyaku no Tirnanog Same day as Japan [1000]
 激運!七福ハッピークルー Geki-un! Shichifuku Happy Crew Same day as Japan [1500]
   コバヤシユウヤ (IOSYS) feat. 山本椛 (monotone)
   Yuuya Kobayashi (IOSYS) feat. Momiji Yamamoto (monotone)
 χ談 Chi-tan Same day as Japan [1500]
   かねこちはる Kaneko Chiharu

New Outfits: June 1 (Rewards Shop Yellow ver. Summer)
Head: サイドポニー Side Pony [500]
Body: 巫女のはかま Shrine Maiden's Hakama [500]
Head: ショベルカーヘッド Shovel Car Head [500]
Body: ショベルカーボディ Shovel Car Body [500]
Head: 水かぶり Bucket Pour [500]
Body: 火消し Hikeshi [500]

Ranking Dojo: Yellow ver.
+) Shoukyu (初級) through 10-dan (十段)

Ranking Dojo Gaiden: May 31 (Yellow ver. Asia G/V2.03)
+) 挑戦!第3回天下一音ゲ祭の巻【裏】 (pass to unlock 8OROCHI)
   Challenge! Tenkaichi Otogesai 3 ver. [Ura]
-) 【限定】復活!ソライロ十段
   [Limited] Revived! Sorairo 10-dan
-) 【限定】復活!カツドン大将
   [Limited] Revived! Katsu-don Taishou


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Song of the Week! 27 May 2017

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...Let battle commence.

 conflict siromaru+cranky
Version
All x4 (183)x5 (265)x7 (513)x9 (736)
 Taiko 0 R
 160
 none
 ???


It's another of those features, folks. One of the major Song of the Week candidates which loves to travel around the general music game scenario has landed in our focus this time around, with the surprising twist of bearing a music-sharing history that touches way more music game-related software houses than bemani lore's evergreen FLOWER! This is also the Taiko no Tatsujin series' first foray into the licensing process of tracks born from song-making competitions of Be-Music Simulator files (BMS for short).

The independent music-making couple of Hiroshi 'cranky' Watanabe (渡辺宏) and Ryoko 'Pico' Watanabe (渡辺良子) have respectively taken the roles of conflict's co-composer and main singer, but as we already talked about them in our God Collection song series showcase page (click here), we'll be focusing on the other co-composer of the popular song in these lines: Ryo 'siromaru' Sakata (酒田遼). This is an independent artist whose works are usually classed under the Techno-rooted Schranz musical genre, including both original creations and track arrangements (including the Touhou Project lore). Owner of the HEKATONCHEIR BEATS label, siromaru's activity range also includes other music-related commissioned tasks, such as DJ for night clubs/private parties. For more informations about siromaru, this simple redirect page of his making can lead anyone to the HEKATONCHEIR BEATS label's website as well as the artist himself's official Soundcloud/Otoyapage/Twitter profiles.

Siromaru's original creations have appeared under different aliases in several music games along the years, including both other collaboration-related pieces (eg. BLACK or WHITE?, from SOUND VOLTEX) and one-man songs, including Jungle Rumble (from maimai) and 14th Clock (from crossbeats REV.). By far, however, conflict has been the most popular in the general music game scenario, being backed up by its major musical accolade scored in the independent music scene, as it was the winner of the 2011 edition of the BMS-making yearly tournament series known as THE BMS OF FIGHTERS. For the contest, the nick-named iimo created a custom background video for the song as well as the jacket art for the song's entry in both the tournament and the many, many other music games who caught up the BMS-winning track in the later years. The popularity of conflict also sprung out in form of extended versions, with the first one appearing in both siromaru's compilation album Individual Shred-Core as well as the freely-available Groundbreaking -BOF2011 COMPILATION ALBUM-, coined for the 2011 BMS tourney's aftermath. Later on, an updated long version of conflict -dubbed as the Rave Taisen 2016 ver.- appears on the RAVETAISEN COMPILATION ALBUM 5th.

With the general trivia out of our way, we finally come to talk about conflict's most interesting aspect that has been accounted across the years: the (still growing!) list of music games featuring the popular song. In no particular order, here's a raw call of the non-Taiko music series that found themselves in a desperate conflict along the years, coupled with video links:


One of the latest series to adopt this BMS-renowned song was Taiko no Tatsujin, whose hardest difficulty mode is mostly played as an old-school 9* Oni challenge with tons of repeating 3-note clusters and generally-busy cluster sections, courtesy of Taiko Team leader Etou (エトウ). The playable Taiko cut of conflict is slightly shorter than the original BMS song entry, much like for its appearance in most of the other music games mentioned earlier.

conflict Lyrics

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Composition: Ryo 'siromaru' Sakata (酒田遼), Hiroshi 'cranky' Watanabe (渡辺宏)
English vocal: Hiroshi 'cranky' Watanabe (渡辺宏)
Japanese Vocal: Ryoko 'Pico' Watanabe (渡辺良子)

NOTE: The Japanese portion of the song is entirely composed of made-up words that are not linked to any existent language and/or meaning; as such, only the Romaji transposition is provided.

Japanese/English
(In a desperate conflict with a ruthless enemy.)

ズォールヒー ヴィヤーンタース ワース フェスツ ルオル プローイ
ユク ダルフェ スォーイヴォー スウェンネ ヤットゥ ヴ ヒェンヴィ ネース
ショー フー ブリュー プラッフィ スタッスイ ツェンヴァ チェース
イエン リュース ソイス ニャッドゥ ピヤーロ シェンニェ フルー

プラスエーノ
トゥローデン シェス ヴィ ヒュ ヴ プラーヴィヤー
デュー プロステス フィス ヒエン ヘスニェ リャンミエ プローシュカー
ウィ スウェン リャスタ クロウツ プローイネ シエンヒェ ヴァール ヤッドゥ
ニャーム ライカ リードゥ スクォイス トラァーパ トォフ

ティー ピヤール
ヴィエー イヤード ラー チェー ウーフ クロー ショー
ラートゥ ダーヴァ ローフ ニィ プローティ エーイ コーフ
リューフ ヴォーシュ トー リャーバ ヤー カードゥ コース イース
ヴィー リェーン ツェン ヴー ヒェース ターハ チェース ニー イエン フルー

(A man born to fight.)
(An enemy bent on conquest.)
(Let battle commence!)

ズォールヒー ヴィヤーンタース ワース フェスツ ルオル プローイ
ユク ダルフェ スォーイヴォー スウェンネ ヤットゥ ヴ ヒェンヴィ ネース
ショー フー ブリュー プラッフィ スタッスイ ツェンヴァ チェース
イエン リュース ソイス ニャッドゥ ピヤーロ シェンニェ フルー

プラスエーノ
トゥローデン シェス ヴィ ヒュ ヴ プラーヴィヤー
デュー プロステス フィス ヒエン ヘスニェ リャンミエ プローシュカー
ウィ スウェン リャスタ クロウツ プローイネ シエンヒェ ヴァール ヤッドゥ
ニャーム ライカ リードゥ スクォイス
イヤフ ティエス フィーカ プラーファ トラァーパ トォフ


Romaji/English
(In a desperate conflict with a ruthless enemy.)

Zuorhi viyantas was festsu ruor proi
Yuk dalfe suoivo swenne yat vu henvi nes
Sho fu briyu praffi stassui tsenva chies
Ien ryus sois nyat pyaro shennie fru

Prasueno
Turoden shes vi hyu vu praviya
Tyu prostes fis hien hesnie ryanmie proshuka
Wi swen ryasta grouts froine shienhie var yat
Nyam raika rit skuois trapa tof

Ti pyar vie iyad ra che uf kro sho
Rat dava rof nii proti ei kof
Ryuf voshu to ryaba ya kat kosu is
Vi rien tsen vu hies taha chies ni ien fru

(A man born to fight.)
(An enemy bent on conquest.)
(Let battle commence!)

Zuorhi viyantas was festsu ruor proi
Yuk dalfe suoivo swenne yat vu henvi nes
Sho fu briyu praffi stassui tsenva chies
Ien ryus sois nyat pyaro shennie fru

Prasueno
Turoden shes vi hyu vu praviya
Tyu prostes fis hien hesnie ryanmie proshuka
Wi swen ryasta grouts froine shienhie var yat
Nyam raika rit skuois
Iyaf ties fika prafa trapa tof

Back to lyrics list

Site Announcement: Ending the Lyrics Feature Request Poll Format

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After 1.5 years and over 50 Lyrics Features released by all three incarnations combined, the Lyrics Feature Request Poll format that we devised in late 2015 can likely be considered to be fruitful. Yet, as we review the balance with our real-life commitments, it is sad to say we might have to retire the format.

Of course, what is ending here will only be the poll format. A latest count reveals that we have at least 30 songs we have not yet got to for a Lyrics Feature, and as Taiko no Tatsujin games continue to release newer vocal tracks, there is still a long way to go. In the future, Lyrics Features are expected to be posted on select Mondays every 2~4 weeks.

And of course we will still be very welcoming of your suggestions or requests on what songs to do Features. Hit us up in the usual channels you can reach us if you want to do so. Reader submissions are of course also wlecome!

Now to end the format with a final poll: The Lyrics Feature of these four songs will be scheduled for posting on June 19 and July 3, 17 and 31, 2017 respectively in order of votes received (accumulated votes from past votes still count). Voting runs from May 29~June 4.

ベラボーマン Bravoman (+3)
超絶技巧系少女 Chouzetsu-gikoukei Shoujo (+0)
 うそうそ時 Uso'uso-doki
UNDEAD HEART (怒りのWarriors) UNDEAD HEART (Ikari no Warriors)

Ryuu to Kokuen no Himegimi Lyrics

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Composer, Arrangement: Drop
Lyrics: Yura Hatsuki (葉月ゆら)
Vocals: Hisui (翡翠), Yura Hatsuki (葉月ゆら)

Japanese lyrics sourced from official YouTube preview dated March 15 2016

Japanese
燃え盛る空 炎を纏う竜の群れ (moe-sakaru sora honoo o matou ryuu no mure)
大切な人 思い出も全てを奪われた (taisetsu na hito omoide mo subete o ubawareta)


涙は過去へ 憎しみを力に変えて (namida wa kako e nikushimi o chikara ni kaete)
誰にも告げず復讐の獣へと堕ちよう (dare ni mo tsugezu fukushuu no kemono e to ochiyou)


魔は密やかに囁く『甘く』(ma wa hisoyaka ni sasayaku "amaku")
魂捧げるなら (tamashii sasageru nara)


お前に力与えよう (omae ni chikara ataeyou)
望む未来を手にするがいい (nozomu mirai o te ni suru ga ii)
光も闇もその身の前に傅く (hikari mo yami mo sono mi no mae ni kashizuku)

黒い翼 羽ばたけ 光の速さで撃ち飛ぶ破片 (kuroi tsubasa habatake hikari no hayasa de uchi-tobu hahen)
高鳴る胸の鼓動が 理性を狂わせていく (takanaru mune no kodou ga risei o kuruwaseteiku)
もう戻れないとしても 譲れない想いを抱きしめて (mou modorenai to shite mo yuzurenai omoi o dakishimete)
憎悪を焼き尽くす日まで戦う (zou'o o yaki-tsukusu hi made tatakau)
運命星流れる (sadameboshi nagareru)

English translation
The scorched skies see flame-clad dragons flock
Bereaving all memories of those one holds dear


Tears are put in the past, when hatred turns into power
Tell no one ever as we give in to the beast of vengeance

Demons whispers in stealth "how naive"
Had you offered up your spirit


You are bestowed with power
Better take hold of the future you seek
Be it darkness or light too serves in front of this body

The black wings flap, firing shrapnel in the speed of light
The throbs from the fast-beating chest drives reason into insanity
There might already be no way to return, embracing the thoughts not to be parted
Fight til the day your hatred are reduced to ashes
As the stars of fate fall

Ouka Ranman joins Taiko no Tatsujin Namco Original Playlist (May 17 2017)

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And on a coincidental stroll across the Yellow ver. main site one day before the next update, we came across an update to the Taiko Team's full-version music playlist happened back on May 17 2017 with one song:

 Ouka Ranman
 Turquoise Tachometer
Negai wa Esperanto
UNDEAD HEART (Ikari no Warriors) (with official lyrics)
Sayonara Varya (with official lyrics)

Ryu to Kokuen no Himegimi (with official lyrics)
Gunslinger Cinderella (with official lyrics)
≠MM (with official lyrics...?)
Sotsu Omeshiki Full (with official lyrics)


By the way, if you can figure a pattern for when these pop out, tell us and we'll try to schedule more regular checks around your suggested times.

Playlist's first open announcement

First Video: Yellow ver. V3.08/Asia V2.03 Songs

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It's update day for both Japanese and General Asia Yellow Version arcades! While the more licensed side is a JP-exclusive, there's something lurking behind the scenes for everyone to enjoy.

See you after the jump!

 Ashita Mo (明日も) (1/2/3/2; 397 notes on Oni)
This upbeat track is quite the relevant addition to the beginner-friendly side of Taiko gaming, as with its generous notecount it has become the 2-star Oni track with the biggest amount of notes to date... without clusters, no less!



 Road Movie (ロードムービー) (3/4/4/5; Papa Mama support on Kantan; 232 notes on Oni)
Slow swing-ish rhythms is the game in the latest Shin-Chan license to make it into Taiko gaming, whose Oni chart mostly stars single notes and couples being timed under different signatures.

Three more Oni stars, however, don't make it for a bigger notecount than Ashita Mo, it appears...



 Cocotama Happy~Paradise! (ここたまハッピ~パラダイス!) (2/3/3/6; Papa Mama support on Kantan; forked-paths Oni with 375 Notes -Master Route-)
Cocotama is back, starring forked-paths play, no less! As usual, only a good accuracy can lend players to the notechart portion with the trickiest clusters to hit, which for this song's case are mostly KKD succession with small notes intertwined.

Once again, no bigger notecount from today's lowest-rated newcomer. Even on the Master route!



 8OROCHI (5/7/8/10; 10* Ura Oni with 1001 notes)
At long last, here's today's main course! The long-awaited Namco Original debut song of REDALiCE makes its public debut with the addition of an Ura Oni, where 1/16 rhythms are often spiced up by some scrolling bar trickery for selected notes. Let the note flow follow your hits if you don't want to be caught off guard!

If you forgot how the regular Oni looks like from the song's first reveal, click here for an higher-resolution recording! Its regular Oni checks in with 958 notes.

Namco Taiko Blog (1 June 2017) - Spring-to-Summer '17 Rewards Shop Changes

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Shortest recap ever: today the Don Medal Rewards Shop's lineup has been changed, in line with what has been announced two weeks ago (link), with the Katsu Medal Rewards Shop receiving a 2-parter update between yesterday and today.

Since May 31st, the newcomer Namco Original 8OROCHI became a purchasable item together with Ramen de Yo-Men!! and the previously-limited Petit Chara Yoga-Don (ヨガドン), while today the permanent Rewards Shop has received all the Spring '17 Don Medal Rewards Shop items (songs, outfit parts and Taiko sound); if you play with the Japanese arcade line of Taiko gaming, here's another way to fetch the content you may have missed.

Tune back soon for what the first DM Rewards Shop renewal is bringing up to the table!

Link to original post

First Video: Summer '17 Rewards Shop Songs

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From the differently-classified 'black sheep' of genre placement to the newest Namco Original, here's what the first Don Medal Rewards Shop has to offer!

 Asteroid (5/7/8/9; 784 notes on Oni)
Masubuchi Yuji's latest playable song in Taiko no Tatsujin sports repeating patterns from the good ol' days as well as some more modern perks, such as a last-moment, note steam-based difficulty spike and some visual trickery with alternating scrolling speed! You might already see one of those on the embeded video above's preview, no less.



 Sanzegawa Ranbu (三瀬川乱舞) (4/5/7/8; 450 notes on Oni)
While not as hard as the last Namco Original starring a male lead singer, this Summer treat is here to welcome its players and tell the familiar tale of the Yuugen no Ran-like scrolling enhancements, only manifesting itself for the song's most intense portions (mainly the chorus).



  Sanzegawa Ranbu (三瀬川乱舞) (10* Ura Oni with 639 notes)
The very same song also comes with a max-rating Ura Oni, starring the very same structure of the regular modes in conjunction with more dense cluster sections (and more clusters in general).



 Boukyaku no Tirnanog (忘却のティルナノグ) (4/5/7/9; 794 notes on Oni)
Slight time signature changes and consecutive cluster passages are the main topics in the Oni challenge of YMY's latest original song offering, with lots of more relaxed spaces in-between the more busy notechart portions.



 Geki-un! Shichifuku Happy Crew (激運!七福ハッピークルー) (4/5/7/9; 777 notes on Oni)
For a more relentless challenge on the stamina side, however, here's the latest IOSYS-powered Namco Original to throw tiring cluster formations to its unsuspecting players, one after another! It's also the only track of the lot with a special Oni Max Combo value tacked on to it.



 Kaidan (χ談) (5/7/8/10; 951 notes on Oni)
The Rewards Shop's most anticipated newcomer by many, Kaidan stops by with a generally-aggressive scrolling speed mostly made of 1/16 single-note placing, coupled with some cluster-focused portions and a slow-down section whose cluster arrangement may or may not remind people that DEBSTEP! charting is still a thing that exists!

Taiko Plus/STH - Early June GTH Additions

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Have you been distracted by the new arcade song load of the past days to the point of not noticing that six new tracks have been added to the smartphone Taiko titles' subscription service?...

...well, so do we! Let's correct the record today.

Gakkyoku Tori Houdai Adds: June 1

 Tomo Yo~Kono Saki mo Zutto… (友よ ~この先もずっと…)
 Kimi ni 100 Percent (キミに100パーセント)
 Hikari Are (ヒカリアレ)
 Doctor X no Theme (ドクターXのテーマ)
 Boku wa Synth (ボクハシンセ)
 Tokyo Tokkyo Kyo Kyokakyoku Kyokucho!! (東京特許キョ許可局局長!!)

Song of the Week! 3 June 2017

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Not every song that makes its way into Taiko gaming is already up-to-go in its more common form in order to be receiving its notechart set; some tracks, in fact, have to be reworked with minor tweaks beforehand.

Some of these song adaptations also come with title remarks to their altered status! Meet another couple of those tracks in today's feature.

 Tonkatsu DJ Agetarou (とんかつDJアゲ太郎) -Taiko no Tatsujin Mix-
Version
Allx4 (155)x6 (282)x7 (505)x9 (725)
 Taiko 0 R
 101-120
 none
 ???


Starting up on more recent grounds, we find the 'Taiko no Tatsujin Mix' rendition of the soundtrack featured in the Anime transposition of Tonkatsu DJ Agetarou, the comedy Internet manga series that is also the name-giver of this very track.

For a little bit of background to the source material, the original manga series was penned by the nick-named Iipyao (イーピャオ) for Shueisha's digital-only Shonen Jump+ print from November 2014, featuring Yujiiro Koyama (小山ゆうじろう) as the illustrator and counting 10 physical tanbokon releases to this day. The manga is all about the gullible Agetarō Katsumata, a young guy whose family is running a 3-generation-spanning restaurant whose specialty are dishes based on tonkatsu (breaded, deep-fried pork cutlet). Fond of club DJ culture and constantly noticing several common traits within this passion and tonkatsu, the young Agetarō tries to conciliate these two topics alongside all his other events in everyday life. The manga's simplistic style won over its readers' judgement both online and in Shueisha's Men's Non-no magazine, to the point of the Tonkatsu DJ Agetarou story being ported in Anime form between April and June 2016, through a 12-episodes series by Studio Deen.

Another puzzle piece that has been slotted to the bigger picture of Tonkatsu DJ Agetarou's growing popularity was brought by the Taiko no Tatsujin franchise, where the series's humor-fueled premise and the fact that its title kinda sounds like 'donkatsu' (as in, the Taiko series' flagship notes/drum siblings) have been enough to warrant a mini-collaboration! Unlike many other Anime series using either their opening/ending theme, this 'Taiko no Tatsujin Mix' actually consists of a BGM medley with music from the anime, all of which being made by Daisuke Fujiwara (藤原大輔). In order, the tracks being featured in this "Anime Medley" are titled OILY MIX, CHECK THE BACK UP, Juicy & Crispy, Rainy Lenny and the BIG MASTER FRY MIX (whose bits are featured in the song's Go-Go Time zones).

This track is also notable for quite the unique implementation of custom dancers to a song: as the video footage above shows, in fact, there are not any 'main' custom dancers appearing as the player performs better during the song but rather it's the same "framing background" for the whole track, with only a change in lighting when the Soul Gauge is capped! At the center we can see Agetarō Katsumata himself doing the DJ work, while selected frames from the original manga are displayed behind his location.

Tonkatsu DJ Agetarou for Taiko no Tatsujin means stars notecharter sentai Arihotto Arihotto (アリーホット) in his favorite commissioned task yet! The chilly club vibes make room for different kinds of rhythms being played at an approachable speed for reading means, ranging from oddly-timed note couples to more and more aggressive notte clusters, culminating into actual streams towards the end.

 Grip & Break down! -Tatsujin Edit.- (Grip & Break down! -達人Edit.-) Touhou Project Arrange - SOUND HOLIC feat. Nana Takahashi
Version
Allx4 (195)x5 (268)x6 (405)x7 (495)
 Taiko 0 M, Taiko +
 160
 none
 thgrip


Due to this week's particular theme, I find myself in the position to talk about a couple of topics in the same song feature once again: the Touhou Project arrangement scene and Eurobeat-styled tracks (in English, no less!). Different artists and source pieces are involved since the last time these two topics collided in our Song of the Week corner, so gather around for yet another doujin story!

The authors of Grip & Break down!! are members of the long-running independent circle SOUND HOLIC, in activity since 2006. The doujin unit's main production is the production of custom arrangements from music in different spheres in Japanese culture, from Anime to videogames with music from action series such as Mega Man and, most prominently, Team Shanghai Alice's Touhou games. Together with the nicknamed 'core' members of the unit (such as GUCCI, MasKaleido, SHU, panoman and 8STYLE); SOUND HOLIC also makes custom music for several rhythm game series, also including the production of original songs, often joining forces with independent vocalists such as Mayumi Morinaga (森永真由美). The unit's musical production and repertoire details from its members can be found in SOUND HOLIC's personal website at this link.

G&BD's singer is a long-time recurrent collaborator of the SOUND HOLIC unit: Nana Takahashi (高橋菜々), whose musical curriculum led the artist to have multiple works in both rhythm games and doujin unit scenarios, collaborating with other Touhou-related groups such as ZYTOKINE as well as making/singing for music game tracks, with major roles -again- in bemani fields. In recent times, she's also been the dubber of one of the arcade versions of the Groove Coaster series' navigators, lending her voice to the 3EX update's newcomer: Yume. Nana Takahashi also has her personal website to make people aware of her works, as well as a separated blog and Twitter handle.

The original Grip & Break down!! comes from SOUND HOLIC's 14th album release, 紅 -KURENAI-, which made its debut at the 75th edition of the hobbyist-fueled Comiket fair on December 29th, 2008. Arranged by the resident duo of SHU/GUCCI and lyricised by the nick-named Blue E, the song is an arrangement of U.N.Owen wa Kanojona no Ka? (U.N.オーエンは彼女なのか?, lit. 'U.N.Owen Was Her?'), the boss theme track that is played in the Extra Stage of the first Windows-era videogame of the series (the Embodiment of Scarlet Devil). The song was re-edited for its very first music game appearance in the SOUND VOLTEX series, but the original version of the shorter cut also appeared in many other bemani games, from arcade-exclusive outings (BeatStream and DanceDanceRevolution) to console-exclusive ports (jubeat and REFLEC BEAT). In 2012, Grip & Break down!! was given its own official music video, which can also be partially seen in the song's porting into Sega's maimai series (link).

For Taiko gaming, this was one of the three simultaneous releases inspired by the danmaku-based game series to be released after the very first couple of arrangement tracks that got transplanted into Taiko (Night of Knights and Bad Apple!!). Much like with other songs being geared with harder difficulties since their debut, the Oni mode is made of mostly sparse and intuitive cluster formations, mostly made of either vocal-following beats or (mostly) mono-color clusters. The low note count also serves as a nod to fans of the Touhou lore, as the number 495 is actually a reference to the final spell card attack that is used by the vampire Flandre Scarlet, Embodiment of Scarlet Devil's Extra Boss; the spell card is known by the English translation of Q.E.D. "Ripples of 495 Years" (QED「495年の波紋」), with the acronym standing for the end-of-statement 'Quod Erat Demonstrandum' blurb.

  Grip & Break down! -Tatsujin Edit.- (Grip & Break down! -達人Edit.-) Touhou Project Arrange - SOUND HOLIC feat. Nana Takahashi
Version
All


x9 (777)
 Taiko 0 M, Taiko +
 160
 none
 ???


The 'Tatsujin Edition' of the popular Touhou arrangement comes with an extra Oni challenge since its debut, where 1/16 longer cluster-charting is king once again. There's also a splash of speed-enhancing scrolling trickery, so mind how to clear the portion in-between Go-Go Time portions in advance!

[SITE] - June 2017 Housekeeping Plans

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It's again that time of the year for us (...well... one of the two instances); as the Summer tide is approaching, we're putting an heavier focus on blog content maintenance, as well as announcing some projects to be released in the near future.

Here's what we got hold for this time:
  • Our primary focus will be on controlling the modern Taiko arcade pages, primarily updating the links leading to removed song gameplay videos due to either videos getting or major events, including unfortunate cases of channel removals due to real-life issues. On this course of action, we're also updating all the pages that are related to the most recent software updates such as Unlocks, Rewards Shop and Dojo Ranking for Taiko Yellow Version.
  • As a reminder, this month will also see the publishing of the last lyrics translations that are related to our Lyrics Request Poll format on Twitter. While we're forced to shut down the poll-voting method due to heavier real-life commitments, that doesn't mean we won't be doing them at all afterwards! Feel free to punch in your requests to us through one of our usual contact methods.
  • We've almost done the making of new song series showcase features! Two Namco Original-rooted series, no less. (Perhaps some other feature is in the air, too?)
On top of these three main topics, it's time to officially announce an additional media-related method to chat, not only with us of the Taiko Time staff but also other Taiko enthusiasts as well...

Taiko Time is on Discord!(...kinda)

While we've not opened a dedicated server on the emerging gaming-related VoIP brand, we're inviting you to join a Taiko no Tatsujin-related group where getting in touch with other English-reading Taiko players is made easier than before! We also got our own channel is said group (#taikotime_updates) where either ngitrox or me will be forwarding the links to our latest posts here on Taiko Time.

This Taiko-themed channel can be joined on the address http://discord.me/taiko. For the time being, we've also put this link in our Links main bar on the left, simply labeled as Taiko no Tatsujin (Discord). Be it for simple lurking, chit-chatting with other Taiko fans or random shitposting like for myself, feel free to barge in!

-Lokamp

Namco Taiko Blog (8 June 2017) - Taiko x Touhou Project Phone Straps Out Today

Song of the Week! 10 June 2017

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Last year, we've been asked to handle an event-exclusive Game Music track whose later-released, limited Oni mode went completely undocumented on the Internet.

While we turned down this inquiry due to the lack of information concerning its hardest difficulty setting, there's no denial that it's highly likely for us to be given extra data with the song never being featured anywhere else after its last outing, so we might as well fill in the time with what it's currently known, in the hopes for completing the picture in the future...

 The Navel Extreme (極タイタン討滅戦) Final Fantasy XIV: A Realm Reborn
Version
jamx3 (???)x4 (???)x8 (697)
jamx3 (???)x4 (???)x8 (697)x10 (???)
 Taiko 0 K (promo only), 0 M (promo only)
 ???
 none
 ???


While songs in Taiko no Tatsujin games are usually backed up by some sort of legacy and/or popularity-driven background behind them, sometimes might also be part of media projects that have received massively huge backlashes to the related brand instead. It's thus more endearing for me to write about a track whose source material has seen both soaring peaks and staggering blows in its life span!

Under the title of 'The Navel Extreme' lies a medley of songs that are all featured in one of the many quests of the Massively-Multiplayer Online Role-playing Game Final Fantasy XIV: A Realm Reborn (ファイナルファンタジーXIV: 新生エオルゼア), released worldwide on August 27th, 2013 for both PC and PlayStation 3 platforms. The game was conceived as a "Version 2.0" of the original Final Fantasy XIV online game, which was in development since 2005 under the codename 'Rapture'. The former PC-exclusive release, published on September 30th, 2010, put its players in the shoes of a customizable avatar character traveling in the fantasy realm of Eorzea, where the hostile Garlean Empire attempts to unify the entire world under their iron fist and all the sentient populations are also threatened by the deities of the aboriginal Beastmen tribes: the Primals. The original FFXIV was made as a means to create a new MMORPG title for the long-lasting series that could build on from the formular started in the 12th main installment, but it ultimately managed to garner a huge backlash from both the public and gaming critics, resulting into a huge financial loss.

The FFXIV incident was so staggering for the company that not only made its original staff members issue several public apologies -both at Tokyo Game Show '11 and on the game's website (screencap reference clip)- but it also resonated with the almost complete destruction of the former world of Eorzea actually becoming the starting plot point of the later-released A Realm Reborn! With FFXIV ending by one of Eorzea's moons colliding on the planet in an apocalyptic event dubbed the Seventh Umbral Calamity, the player's avatar has received a blessing from the world's gods to time-travel five years into the future, avoiding certain death and going on with the adventures in the rebuilt world, always with the menace of the Garlean Empire looming from the North. Beind handled by a different director, A Ream Reborn managed to make its publishing company profitable again, counting over 6 million active (paying) players worldwide and additional ports for the game that were released on April 2014 (PlayStation 4) and June 2015 (Mas OS systems). A Realm Reborn also received several expansions, the latest of which -June 2017's Stormblood- being set to terminate the support of the PlayStation 3 version.

As mentioned in the earlier paragraphs, FFXIV's 'The Navel Extreme' is the title given to a compilation of BGM tracks being featured in the namesake Trial quest, The Navel (Extreme). The hardest difficulty setting of this particular Trial pits a party of 8 players against the Titan, whose might is underlined by the five tension-increasing tracks that are played during its boss fight: Weight of a Whisper, Weight of His Will, Weight of the World, Heartless and Under the Weight. The Navel Extreme (the medley) features bits of those tracks in the same order, closing with one of the ARR arrangements of the iconic Victory Fanfare theme that can be heard across the entire Final Fantasy series . All six tracks were composed/arranged by Masayoshi Soken (祖堅正慶), one of FFXIV's main composers.

The Navel Extreme has fared into Taiko gaming in two selected occasions, the first of which being the end-of-the-year "New Year's Eve Final Quest" of December 2014. On this Internet broadcast, current Taiko Team leader Etou has been challenged by several game developers/Let's Players to beat them in Taiko handicap matches starring songs from event-linked videogames; for the A Realm Reborn segment, he had to play with his hands tied on a quite aggressive Muzukashii challenge, made of short clusters of increasing BPM speeds and 3-note cluster portions that might as well give a nod or two to publicly-released challenges such as Ikenai Taiyou's Oni mode. It's also worth mentioning that this is the first song in official Taiko no Tatsujin gaming to feature special markers that overlap on other currently-active special notes (specifically drumrolls appearing during a 666-hit Kusudama note)! Comments by Etou post-play reveal that this portion was made as to represent the 'heart of the Titan', the boss of the original "The Navel" trial.

The quirky idea was set in motion once more to the attenders of Niconico Chokaigi '15 edition, where the attenders of the Super F.A.T.E IN TOKYO stand were called out to beat the infamous Heart of the Titan by themselves in order to win limited merchandise starring the Taiko brothers with the Titan itself! User reports from the event have also documented that all four modes were individually-charted outside from Muzukashii; nothing else, however, has been documented...

Namco Original Showcase: Seafood Songs

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Bandai Namco composer Akitaka 'AJURIKA' Toyama (遠山明孝) joined the ranks of the Taiko no Tatsujin-related artists late into the 2nd arcade generation, mostly due to some of his songs from other games being ported into Taiko titles. Like for many other artists before him, however, his Namco Original-related production is mostly tied in by a main theme, whose growing impact made it so to become an actual song series years later.

The series takes its roots from the first song, The Carnivorous Carnival, being affectionately shortened to KaniKani (蟹蟹, crab-crab) thanks to Japanese approximate-readings of the title. It only begins to develop starting from Taiko no Tatsujin Kimidori ver., when sequel songs are released with titles that are more obviously intentional in coining the gimmicky shortened forms. The name of the series takes from the "Seafood Seeker" title, obtainable since Yellow ver. that involves only Full Combo-ing songs from this series in the same credit.

Note that while Taiko Time is also frequently shortened as Taitai (鯛鯛, sea bream-sea bream), it is not considered as part of this series due to significant differences, including its katakana spelling and not being created by AJURIKA (but Denji Sano).

topleft
topright

-Seafood Series-




btmleft
btmright

The Carnivorous Carnival
Version
Taiko 10 to 13, all consolex5 (199)x7 (236) x7 (460)x10 (777)
Taiko 0, Taiko 3DS 2, Taiko +x4 (199)x6 (236) x7 (460)x9 (777)
Taiko 10 to 13, 0, Taiko PSP DX, Taiko Wii 1, 4, Taiko 3DS 2, Taiko +, CD 2008
168
none
 carniv


Previously featured in Song of the Week: April 14 2012
This song's history goes back to Taiko no Tatsujin 10. Remember Angel Dream in the series article? The Carnivorous Carnival was unlocked together with it on the arcade's first of many code sequences, and is an image antagonist to Angel Dream; it is supposed to evoke an infernal, evil atmosphere, in contrast to the light and heavenly mood of its partner song. It may seem like it wasn't popular, but ask any Taiko fan and one of their song recommendations for an entry level 10* will be this song. It has a catchy rhythm and powerful beats with a satisfying level of challenge, not frustratingly difficult nor too easy. In fact, it gained a fondly remembered street name of 'kanikani' which means 'crab' in Japanese (Taiko Time follows the same pattern too).

Last year, this song was voted as the 2nd most loved song in Taiko, second only to Saitama 2000 in the 10th Anniversary Taiko Memories poll. Which is the main reason why it was brought back soon after Taiko 14 and included in the songlists of all arcade and console games released in the Taiko 10th anniversary period (with the exception of the 3DS Taiko, which has not yet been released).

The Carnivorous Carnival was the first song in Taiko games created by Akitaka Toyama (遠山明孝), a former Namco songwriter and composer for many other videogame series (like Tekken, Ridge Racer and Katamari Damacy) and currently one of Taiko's sound team since the 10th arcade. Takahashi-san, the old Taiko Team leader, is behind Kanikani's challenging notechart, which has an unpredictable notechart full of a wide variety of clusters and deathstreams mashed together. It's a great entry to 10* Oni because besides the obvious stamina factor, TCC is an invaluable lesson in learning when to handswitch and when not to, and its BPM is low enough for advancing players to do the job and improve themselves. However, it was downed to a 9* on Taiko 0 after the firmware update introduced it as an unlockable song.

Before you have a chance to fight the Time Dyne Professor in Taiko 3DS 2's Story mode, his three trusted henchmen -Pietro, Helga and Darnum- challenge Don-chan and his friends with a boss fight, featuring The Carnivorous Carnival as the tune being used for the battle.

 Evidence of evil AJURIKA
Version
Allx5 (317)x7 (391)x8 (564)x10 (814)
 Taiko 0 K, Taiko 3DS 2, Taiko Wii U 3, Taiko PS Vita, Taiko +
 180
 none
 evievi


Previously featured in Song of the Week: March 4 2017
One big background trend that has been surrounding the 3rd-generation Taiko arcade gaming's journey is the tendency of crafting Namco Original sequel songs, starting with the inception of the Don Challenge monthly feature. The monthly-returning feature has also marked the return of AJURIKA in the Taiko scene, as the sequel song of his Namco Original debut was introduced through the arcade-exclusive treat!

Evidence of evil, in fact, happens to be a spiritual successor to The Carnivorous Carnival, the Namco Original that was originally supposed to be the demonic counterpart of Angel Dream. The former NO classic's composer, Akitaka Toyama (遠山明孝), is also back for the task, only that this time his contribution is being directly referenced in the song's subtitle with the inclusion of his nickname, AJURIKA. Much like The Carnivorous Carnival, this song's title is eligible of alliteration trickery that refers to edible crustaceans, as the Ebiebi (エビエビ) abbreviation/nickname calls back to fried shrimps (in contrast to TCC's crab callbacks).

This fated song sequel that has traveled across all the modern console gaming outlets was charted by Kuboken, who specifically aimed for its Oni chart to pack in the first 400 notes so that a whole note stanza was left empty after the 400th note! With almost every note of the chart packed inside a cluster that is part of even longer and more aggressive chart sections, the high note density (outside the blank note stanzas) has been more than enough to warrant a full-difficulty rating for all of Evidence of evil's modes.

Turquoise Tachometer AJURIKA
Version
Allx4 (162)x6 (257) x8 (474)x9 (835)
Taiko 0 Y
164
none
???


At the opening of the new Rewards Shop format together with the inauguration of Yellow ver., we are being told that not only crustaceans get the AJURIKA treatment. Turquoise Tachometer is meant to be shortened as TakoTako (蛸蛸. octopus-octopus), as in wasei-eigo terms Turquoise would have been read more like taakoizu (ターコイズ).

In case you don't know, a tachometer measures the rotation speed of shafts or disks, and in vehicles they are often used to monitor how the engine is running. By that naming, it is fitting for it to have racing-related lyrics over sounds familiar to a racing game OST (like Ridge Racer in Namco/Taiko no Tatsujin terms).

Being the first song in the series to not be rated a ★10 at debut, Turquoise Tachometer mostly feeds on its even-number clusters (for example, the chorus has 4-5-4 clusters which throws the middle group into a hard-to-grab offbeat) and longer and highly-mixed streams for the complexity. Twice in the song the scroll speed is played with a steady rise to 1.7x and then suddenly back to 0.8x, causing obstruction of view that is likely to throw off some players among the already-tricky streams.

Back to song series page

Across Japan: We Can Do That? June 2017 Facebook Tournament

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No really, can the Taiko Asia Team keep track of score out of Ranking Dojo Gaiden for the tournament? Yes? Alright, whatever you say.

By the wording they use (最大3曲通してのスコア total score from at most 3 songs), it might suggest that you do not have to clear the actual goals for the result to be counted into the tourney. Yet not being able to get to all three songs would have significantly affect the highest score you would get, so do remember to pace yourselves.

Facebook Tournament: June 10~18 2017
段位道場外伝:挑戦!世界大会2016エリア①
   Ranking Dojo Gaiden: Challenge! World Championships 2016 Area (1)
  凛 Rin (Oni ★9)
     a_hisa
  おにぎりはどこかしら♪ Onigiri wa Doko Kashira♪ (Oni ★9)
     よみぃ feat.初音ミク Yomii feat. Hatsune Miku
  食らいむ!まうんとぱふぇ Climb! Mount Parfait (Oni ★9)
     unatra

 conflict (Muzukashii ★7)
   siromaru+cranky


Link to original post

[RUMOR] Taiko no Tatsujin Session de Dodon ga Don! (PS4-1)

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Switch it up, as we have a rumored brand new console Taiko no Tatsujin release on... the PS4?

In case you don't know, the term session (セッション) in music means musicians gathering and playing their music together. And in Taiko no Tatsujin it implies multiplayer gameplay. Would that mean this new port will be emphasizing on powering up the current console's multiplayer setups? Only time will tell (or the next Famitsu issue, coming June 29).

Check out our rumor roundup after the jump. But be warned: because our only sources are just textual, and has no supporting images or whatever from more reputable sources like Famitsu, we are putting these solidly behind the RUMOR line.


Rumored Songs (Red = NEW / Blue = Console debut)
J-POP
  前前前世 Zen Zen Zense
  ロードムービー Road Movie
  明日も Ashita Mo
  RPG
  にんじゃりばんばん Ninja Re Bang Bang
  女々しくて Memeshikute
  キセキ Kiseki
  さくらんぼ Sakuranbo
  リンダリンダ Linda Linda
  夏祭り Natsu Matsuri
  天体観測 Tentai Kansoku
  紅 Kurenai
Anime
  夢をかなえてドラえもん Yume o Kanaete Doraemon
  となりのトトロ Tonari no Totoro
  Let It Go~ありのままで~ Let It Go ~Ari no Mama de~
  全力バタンキュー Zenryoku Batankyu
  残酷な天使のテーゼ A Cruel Angel's Thesis
  ようこそジャパリパークへ Youkoso Japari Park e
Vocaloid
  ゴーストルール Ghost Rule
  六兆年と一夜物語 Rokuchounen to Ichiya Monogatari
Variety
  ペンパイナッポーアッポーペン (PPAP) Pen-Pineapple-Apple-Pen (PPAP)
  ナイト・オブ・ナイツ Night of Knights
Classic
  カルメン組曲一番終曲 Carmen Prelude
  天国と地獄序曲 Heaven and Hell Overture
Game Music
  テイルズオブベルセリアメドレー Tales of Berseria Medley
  KAGEKIYO
Namco Original
  つながれ!ひろがれ!打ち上がれ! Tsunagare! Hirogare! Uchi-agare!

Rumored Features
  • Ghosted Session Play: with friends on PlayStation Network
  • Guest Session Play: pretend you are playing with guest characters, with special voice lines and actions before and during performance
  • Exclusive USB controller: available in bundles, as well as expected separate release by Hori
Rumor source
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