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Twitter Snippets (3 August 2017) - Missing Tweak Notice

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Together with all the features that have been revealed on yesterday's blog entry, there's an additional tweak for the regular 2-player mode that the Taiko Team staff has forgotten to mention in said blog post! A quick tweet was made to remedy on that.

In short, the player icons on the left side of the scrolling bar will be re-arranged so that multiple informations attached to it in-game, such as the players' titles/title parts being set and the eventual modifiers that are being used for the play session. To have a size comparison, check out a Taiko 0 2P video such as this one.

Across Japan (August 4 2017) - Why, Why Play Without the Licensed Picks: Yellow ver. Asia G/V 4.03 Update

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No automatic alt text available.

What's the point with playing the Asian ver. newest update when only the single Namco Original from Japan's equivalent update made it on the same day, and the new two-player mode is official coined in English as "Waiwai Play"? Well still a lot actually, the Don Medals being one.

Well in a step up of the game, the Taiko Team has prepared the three versions of the Waiwai Play flyer in English, Traditional Chinese and Korean.

New Songs: August 8 2017 (Yellow ver. Asia G/V 4.03)
鏡の国のアリス Kagami no Kuni no AliceSame day as Japan[]
   伊東歌詞太郎 Itou Kashitarou

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Twitter Snippets (August 4 2017): Snarky Granny Intrudes (further)

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Now that the previously-exclusive Sukatto Bachan no Uta will be seeing general Japan-wide inclusion soon, the special Yellow ver. cabinets at Odaiba Minna no Yume-tairiku 2017 event needs something else for the collaboration with Tsukai TV Sukatto Japan. So that's why starting tomorrow (August 5 2017) those cabinets will be adding the exclusive Sukatto Janken that is used in the small rock-paper-scissors segment in the show.

In addition, if you are of high-caliber Taiko no Tatsujin skills, you can be eternally (read: until the event ends) celebrated on the whiteboard leaderboards for everyone with the event's day-ticket to see.

Song of the Week! 5 August 2017

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Once again, I got no ideas for this week's feature song beforehand, so I resorted once again to the kind folks over the Taiko no Tatsujin Discord group for a quick brain-storming. Wanna see the results of that?

 Kokorobo (ココロボ) Ujico*
Version
Allx3 (98)x4 (153)x6 (291)x10 (620)
 Taiko 0 W, Taiko 3DS 3, Taiko +
 360
 none
 kkrobo


Here's our second pick of the year from the CreoFuga-winning submissions for the World Championships 2016! Geared with a fiercely-high base BPM that can rival the likes of Honey Heartbeat and FLOWER, Kokorobo has been one of the two 10-star Oni songs to be included as part of the last arcade tournament's Area Elimination phase.

The song's composer is Keitaro Ujiie (キータロ ウジーイ), a musician who is primarily known under the Ujico* alias. With his earliest albums being dated as back as 2014, this independent artist 's musical style ranges from fast-paced tracks to 'cute and fashionable' music for genres such as Future Bass, for which he uses the Snail's House alias; an example of this musical vibe in rhythm gaming can be found in Magical, which was included in SINOBUZ, the 24th installment of the beatmania IIDX series. As Ujico*, the artist has found a place in both the BMS song creation scene and mobile music gaming with Rayark's titles, both for solo works (Memory of Skyblue, from Deemo) and collaborative pieces (Vieille Ville, from VOEZ), with Morimori Atsushi (モリモリあつし) as the singer. He's also one of the Taiko song contributors to be a Taiko no Tatsujin player, and a very skilled one on that: even on his own song he managed to accomplish quite astonishing results! Keitaro Ujiie's main Soundcloud page is the primary gateway to all the areas of the Internet that are about the artist himself and his works/social media profiles.

From the original CreoFUGA submission of Kokorobo, Ujico* revealed that the the definitive title of the song came out as a wordplay of Kokoro (心, 'heart') and Robot, as the mechanical-yet-lively song may have been made by a robot with feelings. The original title for the track was going to be DANBO, but the artist had to settle down for a more fitting song name instead. As it was crowned one of the winners of the WCS 2016 CreoFUGA contest, resident Taiko Team member Yuji Masubuchi has expressed his gratitude for the inclusion of such a song in Taiko gaming from an unheard-of genre vibe for the franchise at that point; for that reason alone, he's also been the charter of the song itself!

The first notechart score for the song was originally going to be harder, with the inclusion of way more notes to more closely follow the instrumental accompaniment of the base track; the team's un-named Music Score Leader, however, made it tone down difficulty-wise for the tournament phase it was going to be featured in, with the final result's max Oni notecount being one of the lowest for the current 10-star tier, only superior to Senpuu no Mai【Heaven】. It's still quite the feat to pass Kokorobo on Oni mode, as the low note number combined to its many compound clusters and high BGM value can lead to failures with a smaller amount of errors!

[SITE] - Title Fix Notice: Taiko Time 7th Anniversary Edition

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As the 7th Anniversary celebrations continue, it is also high time for us to right what was wrong, like egregriously-put title romanizations. And if you remember, we should also be concluding the ruse that is The Great Big Taiko Time Title Fix Feud.

Of course, our policy should be to aim for no title fixing is required, but to err is human and we are more than ready to admit fault. If you find more inconsistent or strange romanization that we have put forth, bring it out for us to discuss and fix!

三瀬川乱舞 Sanzegawa Ranbu → Mitsusegawa Ranbu
Before we have the whole song it was tough to figure out which of two possible readings should be the intended one. Our initial wishful thinking was for the theme to be a nothing-special but heated festival in the rural areas of Yamaguchi prefecture. But nope, it has to be the river that separates the world of living and the underworld. It was uttered in the second chorus (just beyond the preview) among all the burning-in-hell imagery but still.

 桜花爛漫 Ooka Ranman → Ouka Ranman
We have mostly fixed this already but it deserves a mention. Japanese dictionaries and reference books (in our research, this means "as aggregated by Weblio") almost unanimously put the pronunciation in kanas as おうか ouka instead of おおか ooka. Even to us foreign ears that is next to no difference, we will respect the linguistic authority here.

 てんびん座急行 夜を行く Ten Bin-za Kyuko Yoru o Iku →Tenbinza Kyuukou Yoru o Iku
In this installment of "Blame Google Translate", we... blame Google Translate (duh) for breaking "Tenbinza" (meaning Libra, the constellation/zodiac) up with no apparent reason. the rest is just long-vowel consistency upkeep as previously settled.

カゲロウデイズ Kagerou Days → Kagerou Daze
In addition to the many official Japanese media and merch releases having that romanization, and implying actual dazing in the song's lyrics and themes, just look at the translated mangas using Kagerou Daze: デイズ by itself is still predominantly put to English as "days", so why would the localization team put the minority "daze" if it is not officially intended? *drops mic*

ドン・エンガスの笛吹き Don Engasu no Fue Fuki → Dun Aonghasa no Fue Fuki
Now that there is an alleged fourth song in the YMY RPG Series, keeping "Don Engasu" has really become an awful minority. Plus that romanization really isn't helping to convey the correct pronunciation of "Dun Engus".

First Video: Yellow ver. 5.17 New Songs and Wai Wai Ensou Introduction

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With the latest arcade update going live, the Issho ni Waiwai Ensou has been introduced, so it's only fair to give the pre-jump headline to a related gameplay video before spotlighting the actually-new songs!



 Taakane no Hanako-san (高嶺の花子さん) (2/4/4/6; 359 notes on Oni)
The third back number song in a row to join the Taiko series as an arcade debut doesn't shy away from the average difficulty setting of the former couple of tracks, between the average speed and mono-color clusters. Enjoy the video before it gets copyright-canceled!



 Shin Zombie (シン・ゾンビ) (3/4/6/9; Papa Mama support on Kantan; 794 notes on Master route Oni)
While generally being charted as an harder version to Sugar Song to Bitter Step, the GLAY x Taiko tie-in song is surely set to rekindle the Noushou Sakuretsu Girl Ura nightmares inside the most seasoned players, due to the incredibly-dense note clusters that are spliced in near the end! For the shadiest of performers, however, it may be possible to cheat the way to a Full Combo by achieving a lesser accuracy, much like during the Metal Hawk BGM1 days...



 GEED no Akashi (GEEDの証) (3/3/4/7; Papa Mama support on Kantan; 410 notes on Oni)
After a consecutive streak of hi-tier Anime Oni charts to sport for the current arcade generation, the Ultraman songs steer back to the Anime genre's average-difficulty-charting trope with the latest track being ported to Taiko.



 SHINY (3/4/5/7; Papa Mama support on Kantan; 466 notes on Oni)
More notes to hit and more intricate rhythm patterns to follow are awaiting the other 7* Anime Oni of the day, courtesy of this track rrom Kyoukai no Rinne. Note couples and fast-paced chart incremental repetitions a-plenty!



 Aozora no Rhapsody (青空のラプソディ) (3/4/5/8; 510 notes on Oni)
If you ever wanted to play a Feed A-inspired Oni challenge but made for a female-lead-singer Anime track... well, here it is! Fast and slow-scrolling sections are often intertwining during the play, with the average note density being on the more lenient side to something that comes close to the regular Oni variants of the Season Dragon songs.



 Aozora no Rhapsody (青空のラプソディ) (9* Ura Oni with 486 notes)
For a drastically-different way to challenge this song, however, here's a swing-styled notechart version that keeps the scrolling speed at a high pace for the whole play! Granted, there are no major cluster alterations from similar recent songs like Psi Desu I LIKE YOU, but the speed seems distinctively higher than the former tracks following the same charting trend.



 Sukatto Bachan no Uta (スカッとばあちゃんの歌) (3/4/4/8; Papa Mama support on Kantan; 495 notes on Oni)

Freed from the shackles of event-exclusivity, the snarky granny's test of Taiko stamina is now a publicly-available song, with its consecutive cluster passages and 1/24 spikes. Have fun!



 Charles (シャルル) (4/5/6/8; 495 notes on Oni)
A more laid-back 8* Oni trial, on the other hand, has been reserved to the new Vocaloid inclusion of the day, where the sustained tempo and the many back-beats make it feel like an enhanced version of previous charts in the genre, such as the ones in Yie-Ar Fan Club.



 Kagami no Kuni no Alice (鏡の国のアリス) (3/4/5/6; 443 notes on Oni)
Last but not least, here's the one song that both Japanese and General Asia Taiko players can enjoy in the arcade rooms today! Itou Kashitarou's second Namco Original turned out to bear another 6-star Oni notechart, packed with less notes than Time Traveler but more reliant on back-beats at a more steady pace.

Namco Taiko Blog (10 August 2017) - Taiko no Tatsujin x INSPION Collaboration Begins!

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Roughly one month after the original announcement was made, the collaboration event between the Taiko no Tatsujin series and the emerging INSPION company is finally ready to boot! The full details of this 3-parter operation are fully detailed in today's Taiko Team blog entry.

Without beating around the bush, here's the deal: for three consecutive Thursdays, one new song will be released in all public Yellow Version arcades for each week... starting from today!

New Song: August 10th, 2017
 INSPION NEW! (5/6/8/10, 1052 notes on Oni)
   Sound Production Studio INSPION Company Song

New Song: August 17th, 2017
 Infinite Rebellion NEW! (5/7/8/10)
   Daisuke Kurosawa - Original Song [Yuugen no Ran/Zeami (Tatsh)]

New Song: August 24th, 2017
 Koi-kurenai (濃紅) NEW! (4/6/7/10)
   Daisuke Kurosawa x Kanako Kotera
Addendum (2017/08/10): Artist's tweet confirms reading



An overview look of the impending event was also supplied through an interview that was featured in today's blog entry, starring composer 'n' guitarist Daisuke Kurosawa (黒沢ダイスケ) and INSPION sound producer Kuramochi Takeshi (倉持武志), who is also the president/representative director of IZENE Co., Ltd., the parent company behind INSPION's creation.

In short, the proposal for a Taiko no Tatsujin collaboration came out shortly after INSPION's foundation on April 4th, earlier this year. The original deal that was submitted by Bandai Namco representatives consisted in the creation of a trio of songs of any kind, but the company's musicians wanted to put out a more unconventional output result by brainstorming the crew for some unique ideas. One of the first suggestions involved the creation of a cover version, for a very popular Namco Original song, and that's how Infinite Rebellion came out to be!


Daisuke Kurosawa's memories while creating a custom arrangement for Zeami's popular Taiko song are primarily made of hard struggles, aimed to ultimately come up with a sense of balance between the original piece's really Japanese vibes and the 'modernized' guitar rendition of it. The decision of posting a video of the song in advance online was made by president Takeshi alone, with no one's awareness of the act beforehand... even from the very song's arranger!



Up next is a brief talk about the creation of the song that was added today to Yellow Version arcades, which has also been INSPION's introductory "company song", as well as name-bearer! This original composition is also another instrumental-only affair, with the Taiko cut being shorter for a better in-game arcade experience. If you take a look at the song's original version through the video above, it's also possible to see president Takeshi for the piano solo!


Last in line is a brand-new Namco Original with vocals, whose Taiko ratings are nearby all at the brink of the max-difficulty scale, just like the two previously-introduced tracks! The singer for the song is Kanako Kotera (小寺可南子), with which Daisuke Kurosawa already had the pleasure to work with as band members. With the song's very-powerful vocal accompaniment, the two interviewed people hope that the song will carry out the principles behind INSPION's song-making approach: express the power of songs by prioritizing the humanity aspects of those who perform them.

---------------------------------------------------------------------

While we look forward to this event's complete rundown as it progresses, we remind you in these last lines that the Taiko Team will be taking their summer vacation starting from next week, which means that no new Twitter activity and blog entries have to be expected before August 21st and August 24th respectively.

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Namco Taiko Blog 2 (10 August 2017) - Behind the Notechart(s): Mitsusegawa Ranbu

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Before this year's summer break, Yamaguchi of the Taiko Team stopped by to talk about his charting job for the latest geared-with-Ura-at-launch Namco Original from Yellow Version.

The third of the Summer Rewards Shop newcoming songs to be spotlighted on this family of features, Mitsusegawa Ranbu is the latest Taiko song to be classifiable under the "Japanese-styled Rock" genre, together with former classics such as Yuugao no Kimi. For this song, Yamaguchi wanted to express two different kinds of drum accompaniments for the song in the regular Oni (support to vocals) and its Ura Oni counterpart (support to the instrumental base), so his main themes for this feature will be about the two key aspects that make the two modes very distinguished from one another: the musical theme and the note density arrangement.

The former aspect is the one that made the top-difficulty branching approach for two different play-styles; the background motifs, in fact, might lead to different charting interpretations in accordance to the song's major elements. Having 'Ranbu' in the title, Yamaguchi started with the idea of the Ranbu being the base for all notecharts, up to then have the two different branches that have been decided with the just-explained criteria: the main one (regular Oni) following the powerful vocals and a secondary one (Ura Oni) which focuses on the rich tone of the instrumental accompaniment.

The note density theme is the one aspect that differenciates the two Oni notecharts the most, but while their musical theme dictates most of the differences on this topic, there are a couple common rules that are applied to both modes' creation:

1) Balance the pace of the notechart between 'Excitement' and 'Rest' portions
In simpler terms, the 'Excitement' sections are the ones where the tasked notecharter wants to pack up the song's pivotal points in terms of notechart difficulty (such as during Choruses), which have to be juxtaposed with a fair amount of 'Rest' parts where the playing pace slows down in anticipation of a busier section to clear. To take care of those aspects means to have a better control on note density!

2) Avoid sudden changes in note density as much as possible
Packing denser note portions often translates in a difficulty increase by the velocity shift required to hit them, but an overabundance of highly-dense portions may leave the background song's sense of musicality lost in the air, translating play sessions into a mechanical exercise in chart-following without the need of a sense of rhythm. That surely doesn't sound good for a rhythm game, doesn't it?

Regular Oni Chart

Being the Oni variant that follows the singing component the most, it's no surprise for it to bear the highest amount of special notes, mostly to drag out selected long words of the song. Bein a chart tailored for a song following the 'Ranbu' theme, Yamaguchi opted for many different 1/16-based notechart formations to give a dancing feel to the mode, much like this following notechart extract shows.


The stanzas showcased are the first ones after the song's first lyricised stanzas, dubbed "Melody A" by Yamaguchi. Instead of dragging out each long word with a drumroll or something similar, selected note formations are repeated in many variations to give a sense of overall continuity

Ura Oni Chart

Predictably enough, this is the one mode where denser note formations are spotlighted to give a better sense of a drum-base accompaniment to the already-existing instrumental base. The main concern for this Ura Oni's creation -outside the urge not to over-stuff resting portions with too much dense clusters- was weighting the pace of the note showcased so that they might make for a better tailor fit to the player's feelings as he/she progresses throughout the song and is served with even more busy drumming sections.


The extract portions above better exemplify this concern, spotlighting the stanza before the beginning of Chorus A/Chorus B and said choruses' respective first stanza. As you can see, Chorus A's prelude isn't that much busy, as the notechart portion before its beginning is more rest-reliant (also due to the fact that at Stanzas 19-20, the song hasn't even clocked the 30-seconds of running time). As the player gets more accustomed with the song as he/she goes along, the pre-Chorus portion hosts a more dense note formation to back up the higher pace, and so does Chorus B's overall charting direction.

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Song of the Week! 12 August 2017

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This closing week, a new official Touhou Project title was released, it was the birthday of one of the Taiko Discord group's users sporting a Touhou avatar and I can get to talk about Eurobeat music some more...

...really, do I need more reasons to get to talk about Touhou stuff once more?

 Scream out! -Tatsujin Edit.- (Scream out! -達人Edit.-) Touhou Project Arrange - A-One
Version
Allx3 (181)x5 (297)x6 (595)x8 (792)
 Taiko 0 M (promo only), 0 W, Taiko +
 165
 none
 thscre


The last element that constitutes what (at the moment) can be dubbed as the "Modern Arcade Eurobeat Trilogy" is being supplied once again by the doujin unit A-One. Much like with Endless Seeker, their other Taiko contribution, Scream out! is an arrangement that makes use of both tracks coming from a specific stage: the Stage BGM Ashita Harenohi, Ke no Kinō (明日ハレの日、ケの昨日, translatable as 'Tomorrow Will be Special, Yesterday Was Not') and the Stage Boss track Native Faith (ネイティブフェイス), both coming from the Extra stage of the 10th title in the series, Mountain of Faith. The two original songs are associated to said Extra stage's boss, Suwako Moriya (洩矢諏訪子), and seeing that we didn't go that deep in the character introduction aspect in our previous song feature of an arrangement based on her music theme (Kero⑨destiny), we might as well pick up the pace from there.

In the games's lore, she's one of the Yaoyorozu no Kami (八百万の神, 'Miriad Gods') in the Shinto religion, as well as the original goddess of the eponymous Moriya shrine, which was once located on Earth away from Gensokyo, in what's often referred to as the 'Outside World'. The controller of lake Suwa's curse gods known as Mishaguji (ミシャグジ), she once was the ruler of a small kingdom in the Outside World, until gods from ancient Japan came around to claim her kingdom as part of the country's unification plans; more specifically, the Yamato-rooted divine spirit Kanako Yasaka (八坂神奈子) managed to defeat her in battle and claim Suwako's shrine as her own, while still letting the defeated goddess to live in it. In modern times, a progressing lack of faith in gods and divine spirits of the Outside World has led Kanako to the decision of moving the entire Moriya Shrine and its natural surroundings in Gensokyo to gather faith from its inhabitants at the top of Youkai Mountain, which was the event that started the incident scenario of Mountain of Faith.

The original Scream out! made its debut in the TOHO EUROBEAT VOL.7 album, which premiered at the 83rd edition of Comiket, on December 30th, 2012. This is another arrangement from the unit that features dual vocals by Koshida Rute Takairo (越田Rute隆人) and Aki (あき); unlike the Endless Seeker scenario, however, the male vocals lead the lyrics direction for this track. One year later, Scream out! was re-arranged as part of the THE BEST OF NON-STOP TOHO EUROBEAT 2012-2013 collection album that was released at the 85th Comiket on December 2013; this particular version has been used as the base of the song's first foray into the rhythm games games scenario, as Scream Out! -SDVX EDIT- for the very first SOUND VOLTEX title, which was also ported in the jubeat series later on (link). Other notable remixes of the song include the so-dubbed 'Tatsh FEOE13 Remix' -made by Tatsuya Shimizu (清水達也) for his 13th album in his Touhou-related FAR EAST OF EAST album series- and the faster 'maimai SONIC WASHER Edit' from A-One, which is the song's playable version in Sega's maimai series.

Drawing another parallel with Endless Seeker, this song made its debut in Taiko gaming as a Reitasai-exclusive event song under Murasaki Version's life span (for 2015's Autumn Reitasai), with the song itself getting public ports the next year in both the arcade front (as one of White Version's new launch additions) and the console scenario through the Taiko Plus apps. Marimo Institute (まりも研究所) is the Taiko Team member that was put in charge of Scream out's Taiko notecharts, with the regular Oni sporting a really generous amount of notes with both repeating-pattern sections and several odd-note cluster segments, all within the boundaries of 1/16 time signature charting.

  Scream out! -Tatsujin Edit.- (Scream out! -達人Edit.-) Touhou Project Arrange - A-One
Version
All


x9 (999)
 Taiko 0 W, Taiko +
 165
 none
 ???


One advantage that once-limited songs may have in recent times over older exclusive tracks is the addition of an Ura Oni for their public launch, and Scream out is surely part of that jolly fray! Difficulty-wise, this mode is comparable to a slower rendition of Taiko Time's Ura Oni, only with more notes and mono-color, 1/24 cluster spikes to take care of along the way. Rest assured that there aren't any fast-scrolling killer big notes at the end, but be sure not to be disoriented by the x4-scrolling-speed big drumrolls that are preceding both of the song's chorus sections, though!

Sayonara Varya Lyrics

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Artist: Mirai Kodai Gakudan (未来古代楽団)
   Composition, Lyrics: Taketeru Sunamori (砂守岳央)
   Arrangement: Taketeru Sunamori and Miyako Matsuoka (松岡美弥子)
Vocals: Haruka Shimotsuki (霜月はるか)

Japanese lyrics sourced from official YouTube preview dated April 18 2017.

Japanese
大人になることを (otona ni naru koto o)
僕ら選んだんだ (bokura eranda'nda)
旅立ちのドアを開けて (tabidachi no door o akete)
さよならワーリャ (sayonara Varya)

二人の季節は (futari no kisetsu wa)
いつでも同じだった (itsudemo onaji datta)
だけどいつからか (dakedo itsu kara ka)
見ていた違う夢を (miteita chigau yume o)

君はきっと綺麗に咲く (kimi wa kitto kirei ni saku)
僕の知らないところで (boku no shiranai tokoro de)
知らない笑顔で (shiranai egao de)

大人になることは (otona ni naru koto wa)
こんなにも痛いよ (konna ni mo itaiyo)
だけど僕ら歩いてく (dakedo bokura aruite ku)
さよならワーリャ (sayonara Varya)

  Russian
  весно лето...... (vesno leto......)
  осень зима...... (osen' zima......)
  (x4)

十年後も百年後も (juunengo mo hyakunengo mo)
ずっと僕は思い出す (zutto boku wa omoidasu)
君の笑顔と涙を (kimi no egao to namida o)
こんなに好きだったことを (konna ni sukidatta koto o)

English translation
The fact of becoming adults
We have been chosen for it
The gate of departure opens
Farewell, Varya

Seasons for us two
Has always been the same
But since who knows when
We have been seeing different dreams

You surely will bloom beautifully
In a place I never know
With an smile I never know

The fact of becoming adults
Will be painful at here
Yet we two still step forward
Farewell, Varya

Spring, summer......
Autumn, winter......
(x4)

After ten years or even a hundred years
Do remember me for always
Your smile and tears
These are the things I liked so much

Back to lyrics list

Across Japan (August 10 2017): Licensing Slam! August Facebook Tournament

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This month's theme is licensing, one because songs coming into the Asian ver. have to go through another level of licensing, and then there is the hot new collaboration that meme'd "licensing done" out of the picture.

Facebook Tournament: August 12~20 2017
    Results Announcement: August 24 2017
INSPION (Oni ★10)
   サウンド制作スタジオ「INSPION」社歌 Sound Production Studio INSPION Company Song

最終鬼畜妹フランドール・S Last Brutal Sister Flandre S (Muzukashii ★7)
   東方Projectアレンジ Touhou Project Arrange

   ビートまりお BeatMARIO

With the licensing issue done, INSPION's three latest contributions are also coming to Asian ver. AC0 on time.

New Song: August 10th, 2017
 INSPION Same day as Japan
   サウンド制作スタジオ「INSPION」社歌 Sound Production Studio INSPION Company Song

New Song: August 17th, 2017
 Infinite Rebellion Same day as Japan
   黒沢ダイスケ Daisuke Kurosawa
   原曲「幽玄ノ乱/世阿弥(Tatsh)」 Original Song [Yuugen no Ran/Zeami (Tatsh)]

New Song: August 24th, 2017
 濃紅 Koi-kurenai Same day as Japan
   黒沢ダイスケ × 小寺可南子 Daisuke Kurosawa x Kanako Kotera

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Taiko Time 7th Anniversary Quiz: The Questions

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Welcome to the annual mainstay of our Anniversary celebration! (except that one time where we turned the tables and have you ask us questions)

This year's Anniversary Quiz consists of seven main questions with some further divided into parts, to a total of 17 possible points. To enter, please send your answers together with your nickname to be displayed via one of the following methods by the deadline of September 5 2017:
We will reveal the answers and results on September 18 2017 at the Anniversary Conclusion post. All participants submitted an answer by the deadline will receive a little something as a token of thanks back at the submission channel you sent us (no exact delivery time as of now, but we will keep you posted).

    Question 1: Screenshot Quiz
    We had this at our 2nd Anniversary Quiz before, and it is now making the great return! All the screenshots are taken from Full Combo runs on the HD Taiko no Tatsujin arcade, and we are only showing the scroll bars to limit outside hints, but this should be enough to deduce what songs they are from.

    (a)

    (b)

    (c)

    (d)

    (e)

    Question 2: Coming for Seconds
    Humans as a species are prone to honoring the firsts way more than seconds. Let us celebrate the seconds of the Taiko no Tatsujin world with these trivia questions.
    (a) Taiko no Tatsujin Session de Dodon ga Don/Drum Session (PS4-1) is hailed simultaeously as the second English-, (traditional) Chinese- and Korean-language Taiko console game. Name one difference each from their respective firsts, excluding the ones that are also newly different in the Japanese version, as well as the ovbious things like song choices and visual design.
    (b) We all know which song is the first to have the famed Nam-combo. Which one is the second one then?
    (c) There is one big difference between the second place Donder in the Taiko no Tatsujin World Championships compared with the other winners. What is it?

    Question 3: Time-waster of the Day
    Only counting running times of songs, what is the longest time a credit of 3 songs can take in these arcade versions? Consider their status as at August 15 2017.
    (a) Taiko no Tatsujin 14 Plus
    (b) Taiko no Tatsujin Sorairo ver.
    (c) Taiko no Tatsujin Yellow ver.

    Question 4: Audio Deka, Taiko Time 7th Anniversary Special
    (Disclaimer: the following scenario is completely fictional as well as non-canonical to the official Audio Deka universe)
    Audie and Professor Marvy are again in action to investigate a suspected case of foul play. The victim was found unconscious in a downtown arcade room, in front of a HD Taiko no Tatsujin cabinet, just as staff returns to business from a Marine Day 2017 break. The said cabinet was still running on Kimidori ver. firmware because the owners claims "upgrading is too expensive". The victim's medical records reveals that due to a chronic illness looking at objects flying past at extremely high speeds may cause him to lose consciousness. While our two intrepid protagonists proceeds to unravel the mystery, they must first decide whether that cabinet is related to the case anything more than just the location. What is the highest speed (in terms of equivalent BPM) that can be produced by that cabinet in a note, and which song is it?

    Question 5: Dairantou SSB ~All-star Taiko Brothers~
    The last Super Smash Bros. games (3DS/Wii U) have had such close relation with Namco (mostly its in-house composer) that we have done more than the fair share of feature posts for a Taiko no Tatsujin blog. What is the percentage of the playable characters (excluding Mii Fighters and costumes) in the whole Super Smash Bros. series that have song inclusions in any of the Taiko no Tatsujin games? Count all songs already released and/or announced to future inclusion as of August 15 2017, including those coming to PS4-1 for example.
    (Note: For simplicity you can just generalize by franchise here. As an example, for having the original Super Mario Bros. song in Taiko, you can also count Rosalina and Luma, even though she was not yet introduced way back then)

    Question 6: Ranking Dojo Gaiden, Taiko Time 7th Anniversary Special
    If we take the favourite songs of nigelliusnitrox, Lokamp and pikaby and put them as a Ranking Dojo Gaiden trial (use the highest possible difficulty, in that order), what is the ceiling score attainable?

    Question 7: Fill in the Tables
    And we end on the almost-staple question in the Anniversary Quiz. You know what to do: find out which songs these are and fill in the missing details. Unless specified otherwise, any "???" (3 question marks) may represent any length of text or even blanks.

    (a)
    [???] ???
    Version
    Allx4 (209)x5 (314)x7 (???)x9 (???)
     ???
     ???
     none
     ???

    (b)
    [???] ??? (ゼ???)???
    Version
    Allx??? (???)x??? (???)x??? (???)x??? (4??)
    ???
    9?~???
     none
     ???

    (c)
    ??????
    Version
    Allx??? (??2)x6 (???)x7 (???)x10 (???)
     ???
     ???
     none
     ???

    First Video: Infinite Rebellion

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      Infinite Rebellion (5/7/8/10; 1304 notes on Oni)
    Daisuke Kurosawa's much-anticipated Yuugen no Ran arrangement has come to town and for the first time, we're documenting a new arcade song's coming through a Tokkun Mode video! As you can see, the reason for that is quite easy to figure out...

    Yuugen no Ran's concept of "super hard notechart that comes from the future" is further built on for another of Taiko gaming's hardest trials yet, as many similarly-sounding notechart portions are integrated into new cluster-dense sections that play more on different timing signatures rather that outlandishly-high BPM (even if yes, it's still pretty high). And yes, this arrangement's Oni mode also bears more notes than the original track!

    Song of the Week! 19 August 2017

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    Today's feature stars two songs from the Japanese hip-hop unit that has followed the development of the ever-lasting Taiko + app family since the very beginning!

     Deep Cleansing (ディープ・クレンジング) SU (from RIP SLYME)
    Version
    Allx5 (159)x5 (176)x6 (223)x7 (338)
     Taiko +
     128
     none
     deepc


    Among the original three default launch songs of the iOS-rooted Taiko Plus family of games, the J-Pop addition of the trilogy stood out not only for being the only brand-new track for the launch, but also for signaling the debut of the Rip Slyme hip-hop group, whose tracks in Taiko gaming are still a mobile exclusive to this very day!

    Affiliated to Tanabe Agency and most-commonly known by the stylized RIP SLYME all-caps lettering, the band was formed by Ryouji "Ryo-Z" Narita (成田亮治), Keisuke 'Ilmari' Ogihara (荻原恵介) and Masatsugu 'Pes' Chiba (千葉昌嗣), the three MCs whose nicknames' initials also served to partially give the name of the newly-formed unit, alongside to the wordplay with the "Lips Rhyme" expression. Among the accolades received by the Rip Slyme unit in its (still-running) carreer are the many consecutive nominations to MTV Japan awards between the years 2002 and 2009, often resulting in victories to either one of the band's music videos or the development of the unit as a whole.

    Nowadays, the Rip Slyme portfolio counts 17 singles and over 10 albums, with the band itself now being made of five members, with the additions of Fumiya 'DJ Fumiya' Takeuchi (竹内文也) and a fourth MC: Kazuto 'Su' Otsuki (大槻一人). It's thanks to this last member that the song Deep Cleansing came to light, together with a deal of partnership to the then-emerging Taiko Plus app for i-devices: the song, in fact, is an unreleased track that would have been downright scrapped if it wasn't for the Taiko-related deal. This also marks one noticeable milestone in the series, as Deep Cleansing has become the first full-instrumental J-Pop song in Taiko gaming!

    Highly tied in with older rating standards, Deep Cleansing's Oni mode is a slow affair that mostly deals with small clusters and consecutive big notes, in a blend that doesn't shy away to offer incremental pattern repetitions in the mix.

     SPEED KING RIP SLYME
    Version
    Allx4 (224)x5 (257)x7 (461)x9 (731)
     Taiko +
     205
     none
     RIP_speedk


    Four months after Taiko Plus's original iOS launch, the app has received its first mono-artist song pack, for which the Rip Slyme unit hogged the spotlight with a quintet of original track versions among their publicly-available singles!

    SPEED KING made its debut as a single on November 7th in 2007, the same year when the song was also later adopted as part of a tie-in campaign with McDonalds's Japanese branch; for this particular version, the song's title is spelled out in Katakana writing and part of its lyrics were replaced with the 'Wrap SLYME' slang, as these ADs were made to advertise the Japanese launch of the fast-food company's McWrap meal. The physical single of SPEED KING managed to peak at Oricon charts' 12th position in the Single category, while its digitally-distributed counterpart has been certified as a Gold seller (= more than 100k digital copies sold). Later on in 2007, the song became the first track of Rip Slyme's 6th studio album, FUNFAIR, which was released on November 28th.

    The inclusion of the RS song pack in Taiko Plus also means the permanent addition of a custom dancer animation screen to all the Rip Slyme tracks, starring the unit's current lineup in a cartoon-ish caricature attire. The speech is also true to SPEED KING, whose Oni mode in Taiko bears the highest rating and base BPM of the band's spotlighted songs! The song's Taiko notechart is a pure 1/12 pattern blend, where a swing-ish rhythm is dictated by varying cluster combinations and special notes to dictate the flow. SPEED KING was also featured in bemani's jubeat series (link), although as a differently-cut cover version.

    Feature: God Collection and the Shinto Culture Behind Them, Part 3

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    Building up from our previous two-parter feature, we take a look back to Shinto Culture as it's being told by the continuation of the Namco Original-based God Collection series.

    As this peculiar song trope is branching out to Western religions, we might or might not be having a look at those outlets, too!

    8OROCHI
    REDALiCE's Namco Original debut has been marked by a number-punny song whose title refers to the Yamata no Orochi (八岐の大蛇), a savage and legendary Japanese dragon with eight heads and eight tails. In ancient Shinto myths, it's often described as a red-eyed creature with firs and cypresses growing on its back.

    The mythological creature is tied in with one of the many tales surrounding the sea deity Susanoo-no-Mikoto (須佐之男), during his exile years on Earth. Upon reaching the Izumo Province's Hi River, the banished deity encountered two weeping Kunitsukami (國神, 'Earthly Deities'), saddened by the Yamata no Orochi's cruel impositions, forcing the couple to give one of their 8 daughters in sacrifice every 7 years. Susanoo met the two Kunitsukami shortly before their preparations to offer their last daughter, Kushinada-hime (櫛名田比売), and offered to go in her place to slay the vicious beast. After turning Kushinada into a comb, Susanoo disguised himself as a girl, offering an eight-fold sake liquor to make it drunk; once the Orochi was asleep, the deity cut off all of its heads and tails, breaking his sword in the process while retrieving a far powerful one from the Orochi's last tail: the Kusanagi-no-Tsurugi, of which we also talked about in Part 1 of this multi-parter series. For those who want to experience the myth "first-hand", this Susanoo tale has also become the plot for one of the Story mode chapters in the third Taiko 3DS game, Dokodon Mystery Adventure!

    8OROCHI's Donder Hiroba unlockable titles also hide some nods to the classic myth, with the regular-Oni FC title 10TSUKANOTSURUGI being a direct reference to Totsuka-no-Tsurugi (十拳剣, "Sword of Lenght of Ten Fists"), the generic name being given to any sword that is as long as ten fists. The Ura Oni FC title, on the other hand, mentions the Ama-no-Murakumo-no-Tsurugi (天叢雲剣, "Sword of the Gathering Clouds of Heaven"), which happens to be one of the many names of the Kusanagi-no-Tsurugi sword.

    激運!七福ハッピークルー Geki-un! Shichifuku Happy Crew
    IOSYS's latest song in this series is themed around the Shichifukujin (七福神), the collective grouping of seven different figures from oriental religion creeds. Known in Western countries as the Seven Lucky Gods, their influence gradually grew up in history as luck bearers, due to both their different religious background and their deputed patronage to different professions and activities. All the seven lucky gods are mentioned in the song:
    • Ebisu (恵比寿), a god of prosperity and wealth in business. The only one of the Shichifukujin to be entirely rooted in Japanese lore, this Shinto-based figure is seen as the patron of fishermen.
    • Daikokuten (大黒天), a deity originated as a syncretic conflation of the Buddhist death deity Mahākāla with the Shinto deity Ōkuninushi. A god of commerce and prosperity as well as former demon slayer, he's often seen as the patron of cooks, farmers and bankers.
    • Bishamonten (毘沙門天), mostly known for the Buddhism creed as Vaiśravaṇa, one of the Four Heavenly Kings. He's the patron of fighters and as such, it's often regarded to as the god of fortune in war and battles.
    • Benzaiten (弁才天 or 弁財天), a goddess taken from the Hindu creed as the equal to the goddess of knowledge Saraswati. Known by many different name writings in Japanese culture, she's regarded as the patron of a number of performers such as artists, dancers and geishas.
    • Fukurokuju (福禄寿), a Chinese god who is popularly believed to have lived as an hermit during the Song dynasty. Often regarded as the reincarnation of Taoist god Hsuan-wu, he's a god of wisdom, luck, longevity, wealth and happiness, as well as the only Shichifukujin figure being credited to be able to resurrect the dead.
    • Jurōjin (寿老人), a god of of the elderly and longevity in Japanese Buddhist mythology. Often reputed to be the incarnation of the southern pole star, his figure is also based on the one of a real person who lived in ancient times, resting under peach trees and enjoying rice and wine the most.
    • Hotei (布袋), a Zen Buddhist priest whose deity regards were extended to the Japanese culture since the Edo era. The god of popularity, he's often reputed to be the guardian of the children, as well as the patron of diviners and barmen.
    月読命 Tsukuyomi
    Continuing from the lineage issued with Amaterasu, Zeami's second God Collection song is about the second of the so-called Three Noble Children (三貴子) of Izanagi-no-Mikoto and Izanami-no-Mikoto, with the other two being the aforementioned Amaterasu and Susanoo.

    The second-born of the three siblings, Tsukuyomi-no-Mikoto (月読命) is the Japanese moon deity, born from Izanagi's act of washing his right eye as part of his purification ritual we previously talked about in our previous features. Upon climbing a celestial ladder to Takama-ga-hara, he married her sister and sun goddess Amaterasu, who was deeply angered by her broom after a dining session that ended up with Tsukuyomi's killing of the food goddess Uke Mochi (保食神), being offended by the gross methods used by the deity to prepare one of her godly-taste dishes for the couple. Upon hearing of the brutal act, Amaterasu moved to the exact opposite extreme of the sky to Tsukuyomi's, giving motion to the day-and-night cycle and the reason of one never co-existing with the other at the same time.

    VICTORIA
    Diverging from the Japanese-inspired titles and themes of the former songs, Cranky and pico's NO debut track is titled after the eponymous Victoria, the personification of victory in ancient Roman religion and often associated to the war Roman goddess Bellona. Daughter of Pallas and Styx and often regarded as the sister of Zelus, Kratos, and Bia, Victoria is often seen as the Roman equal to the Greek victory-personification goddess Nike, but while the Hellenic figure was mostly known as a godly performer in many athletic games (including chariot races), Victoria was a symbol of victory over death and determined who would be successful during war.

    The closest figure we can link to Victoria's roles in Oriental mythology is the Hindu goddess of vengeance and victory Katyayini.

    First Video: Koi-kurenai

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     Koi-kurenai (濃紅) (4/6/7/10; 950 notes on Oni)
    The final song of the Taiko no Tatsujin x INSPION collaboration has just hit the public arcade scene! While bearing the least amount of notes of the newly-introduced song trilogy, Koi-kurenai's Oni mode surely shows its claws in form of yet another relentless stamina-draining experience with broken-down cluster formations mostly made of short-lasting repeated bursts, not that much dissimilar to former Oni trials like the one of G Ishiki Kajou.

    Namco Taiko Blog (24 August 2017) - Session de Dodon ga Don's First DLC Packs

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    The Taiko Team's radio silence was broken by the late-day announcement of the first DLC packs for the soon-to-be-released PS4 Taiko debut title. Venture with us after the jump for the full rundown!

    Donder Pack Vol.1 (October 26th, 2017)
     Kaichu Teien o Motsu Shoujo (懐中庭園を持つ少女)Harunaba feat. Chihiro IshiguroNEW!
     Gunslinger Cinderella (ガンスリンガーシンデレラ)
     Dokidoki Munekyun Omatsuri Time (ドキドキ胸きゅん おまつりタイム)
     Pastel Dream (パステル ドリーム)
     Yuugen no Ran (幽玄ノ乱)Zeami

    Donder Pack Vol.2 (November 30th, 2017)
     Konamono☆ (コナモノ☆) Go Takuro NEW!
     Kaidan (χ談)Kaneko Chiharu NEW!
     UNDEAD HEART (Ikari no Warriors) (UNDEAD HEART (怒りのWarriors)) Eizo Sakamoto × Yusuke Takahama NEW!
     Shiritsu Takama-ga-hara Gakuen Koukou Kouka (私立高天原学園高校・校歌) D.watt (IOSYS) feat. Np Hiko Inuta & Yamamoto Momiji NEW!
     Yami no Mahou Shoujo (闇の魔法少女)Silver Forest feat. Aki

    It's a Namco Original party where even some picks among the most recent tunes are welcomed!

    On top of these reveals, we're now aware of the purchase bonus for the Season Pass-y formula for the Donder Pack Vol.1-6 bundle. Those who are willing to purchase the six-pack combo, in fact, will also receive the recently-launched Namco Original Infinite Rebellion as an exclusive bonus! While there's no info about its delivery date yet, it sure is a pretty flashy incentive, isn't it?

    Link to original post

    Issho ni Waiwai Ensou List

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    Premiered during the Yellow Version arcade firmware in both Japanese and General Asia Taiko HD arcades, the Issho ni Waiwai Ensou (いっしょにワイワイ演奏) mode is a custom mode that is triggered upon the start of a 2-player play by default, with the regular 2P variant still available to pick up.

    This mode offers a selection of songs from the full songlist normally available in public builds, with the main objective of clearing track with a shared soul gauge bar between the two players. The Issho ni Waiwai Ensou mode allows the selection of different difficulty modes among the two players, with every available song's charts on all modes being re-branded to emphasize the mode's cooperative aspect. No gameplay modifiers of sorts can be chosen while playing with this mode.

    Below is the list of songs available for the Issho ni Waiwai Ensou mode, sorted by genre and release date.

    Key:  Anime  Children/Folk   Classic   J-Pop   Game Music  Variety   Vocaloid  Namco Original  Ura


    August 8th, 2017: Game Version V5.17 (Mode Launch Bundle)
     Taakane no Hanako-san (高嶺の花子さん)
     Shin Zombie (シン・ゾンビ)
     STAY TUNE
     Yatte-miyou (やってみよう)
     Tomo ni (ともに)
     Ashita Mo (明日も)
     Koi (恋)
     Zen Zen Zense (前前前世)
     Sukina Hito ga Iro Koto (好きな人がいること)
     Christmas Song (クリスマスソング)
     Natsu Matsuri (夏祭り)
     Kurenai (紅)
     Koi Oto to Amazora (恋音と雨空)
     Tentai Kansoku (天体観測)
     Ikenai Taiyou (イケナイ太陽)
     Sakuranbo (さくらんぼ)
     Sugar Song to Bitter Step (シュガーソングとビターステップ)
     R.Y.U.S.E.I.
     Umi no Koe (海の声)
     Watari-dori (ワタリドリ)
     Tomo Yo~Kono Saki mo Zutto… (友よ ~この先もずっと…)
     Silent Majority (サイレントマジョリティー)
     365 Nichi No Kami-Hikouki (365日の紙飛行機)
     Himawari no Yakusoku (ひまわりの約束)
     Memeshikute (女々しくて)
     Kiseki (キセキ)
     Linda Linda (リンダリンダ)
     GEED no Akashi (GEEDの証)
     SHINY
     Aozora no Rhapsody (青空のラプソディ)
     Mezase Pokemon Master -20th Anniversary- (めざせポケモンマスター -20th Anniversary-)
     Mirai wa Joe! Joe! (未来はジョー!ジョー!)
     Cocotama Happy~Paradise! (ここたまハッピ~パラダイス!)
     Road Movie (ロードムービー)
     Doko Made Mo ~How Far I'll Go~ (どこまでも 〜How Far I'll Go〜)
     SHINE!! Kirakira☆PreCure a la Mode (SHINE!! キラキラ☆プリキュアアラモード)
     LUCKYSTAR
     Genkai Toppa×Survivor (限界突破×サバイバー)
     Korokoro Cocotama! (ころころここたま!)
     Yokuoso Japari Park e (ようこそジャパリパークへ)
     Alola!! (アローラ!!)
     Zenryoku Batankyu (全力バタンキュー)
     Paradisus-Paradoxum
     Try Everything (トライ・エヴリシング)
     Su・ma・i・ru (ス・マ・イ・ル)
     Kimi ni 100 Percent (キミに100パーセント)
     We Can! (ウィーキャン!)
     Chouzetsu☆Dynamic! (超絶☆ダイナミック!)
     EXCITE
     Tonari no Totoro (となりのトトロ)
     Let It Go ~Ari no Mama de~ (Let It Go~ありのままで~)
     Guren no Yumiya (紅蓮の弓矢)
     Kimi no Shiranai Monogatari (君の知らない物語)
     You Got A O-tomodachi (ゆーがらお友達)
     Yokai Taizou Dai Ichi (ようかい体操第一)
     crossing field
     A Cruel Angel's Thesis (残酷な天使のテーゼ)
     Sukatto Bachan no Uta (スカッとばあちゃんの歌)
     Ebikanics (エビカニクス)
     Pen-Pinapple-Apple-Pen (PPAP) (ペンパイナッポーアッポーペン(PPAP))
     Iro wa Nioedo Chirinuru o (色は匂へど 散りぬるを)
     Bad Apple!! feat. nomico
     Cirno's Perfect Math Class (チルノのパーフェクトさんすう教室)
     Night of Knights (ナイト・オブ・ナイツ)
     Last Brutal Sister Flandre S (最終鬼畜妹フランドール・S )
     Charles (シャルル)
     +♂ (Plus Danshi)
     Senbonzakura (千本桜)
     Roku-Chounen to Ichiya Monogatari (六兆年と一夜物語)
     Ghost Rules (ゴーストルール)
     Noushou Sakuretsu Girl (脳漿炸裂ガール)
     Alien Alien (エイリアンエイリアン)
     Lost One no Goukoku (ロストワンの号哭)
     Yi-er Fanclub (いーあるふぁんくらぶ)
     Amanojaku (天ノ弱)
     Kagerou Daze (カゲロウデイズ)

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    Song of the Week! 26 August 2017

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    For this year's last pick of August, let's dig out some tracks that resound with Namco's gaming library once more... quite literally too, given the subject matter!

     Susume! Driller (すすめ!ドリラー) -- Old --
    Version /
    Taiko 3-x3 (216)-x2 (216)
    Taiko PS2 1x4 (162)x3 (216)-x2 (216)
     Taiko 3, Taiko PS2 1
     150
     Namco Original -> Namco
     dri


     Susume! Driller (すすめ!ドリラー) -- New --
    Version
    All-x3 (216)-x2 (302)
     Taiko 4
     150
     Namco
     dri


    The lowest-rated Oni/Donderful in the entire Game Music catalog, Susume! Driller is one of the earliest representatives of said music genre in Taiko games whose genre flip-flopped to the prototype 'Namco' categorization in which were put all track that could be associated with the company's former gaming history, be it for original or arrangements.

    What we have here is one of the main themes that have been featured in the Mr. Driller (ミスタードリラー) series, whose debut was set with the eponymous Namco System 12 arcade game, dated October 1999. Originally thought out as the third main iteration to the popular Dig Dug series, the game puts the players in the shoes of a driller, who has to venture his/her way to the bottom of an underground cave by drilling blocks of different colors, while being careful not to be squashed by the surrounding blocks and to periodically refill the personal oxygen reserve to prevent deaths by asphyxiation. The highly-positive recognition of the first title made it so that the Mr. Driller brand could branch out as its own series, counting over a dozen title releases to this day that range between arcade staples/ports, console-exclusives and region-exclusive mobile releases.

    Susume! Driller is the main theme of two Mr. Driller games: the 2001 arcade game Mr. Driller Great (ミスタードリラー グレート, known in the Playstation port as "Mr. Driller G") and the 2002 Nintendo GameCube-exclusive Mr. Driller: Drill Land (ミスタードリラードリルランド), both of which being released only in Japan. The main melody - composed by resident Namco artist Go Shiina (椎名豪), is the same in both games, while the original song from Mr. Driller G was actually a lyricised piece sung by singer/voice actress Mitsuko Horie (堀江美都子), which is the one featured in Taiko gaming.

    Despite bearing the lowest-rated Oni/Donderful variants in the entire Game Music-related genres, there's still something of value worth mentioning in its two iterations of max-difficulty charts, with the oldest one being the same as the Futsuu mode in all its appearances and its more recent variation in Taiko 4 sporting some of the rarest 4 and 5-note clusters ever featured in the 2-star Oni difficulty tier!

     Drill Fighter Go Go DigDug (ドリルファイターゴーゴーDigDug)
    Version
    Allx4 (141)x5 (213)x6 (293)x7 (398)
     Taiko Anime 2, CD Anime
     150
     none
     dig


    We've talked about the "son" of a former Namco digging-related series, and now it's time to digress about its gaming father, thanks to one of the NOs of the 2nd Taiko Anime compilation! From the song's title down to its lyrics, this Namco Original is themed after the fortunate Dig Dug (ディグダグ) series, which also was born in the arcade grounds by a 1982 arcade title by the same name.

    Running under the Namco Galaga arcade system, the original title also spotlights a driller as the main character, whose objective is to go underground to eliminate the bright-colored monsters that are infesting its tunnels by either inflating them to death or by hurling rocks above their heads. The series' protagonist -the eponymous Dig Dug- went on to be later known in the Mr. Driller series as the father of Susumo, Mr. Driller's main character!

    While Namco had the rights to port the game and its sequels from 1985 onwards, the original license for home system porting was held by different  companies during the original game's first years, as Gakken realized an hand-held version in 1982 and Atari ported the title into ten of its many consoles, from Atari 2600/5200 to Vic-20 and Commodore 64, among others. Compared to Mr. Driller, however, Dig Dug got far less sequels, counting the 1985 direct arcade follow-up Dig Dug II, the 2005 Nintendo DS title Dig Dug: Digging Strike and the 2001 PC release of Dig Dug Deeper by Infogrames, the company that is the current owner of the post-bankruptcy Atari's remains.

    In line with the other Namco Original tracks that were introduced in Tobikkiri! Anime Special, Drill Fighter Go Go DigDug features an all-star cast from composers and performers from the anime sphere, including Yuriko Kaida (貝田由里子) as the lyricist and Hironobu Kageyama (影山ヒロノブ) as the singer; NAMCO SOUNDS-related personalities also shine through this track, composed and arranged respectively by Yuriko Keino (慶野由利子) and Jesahm (自営山).

    For our second digging-related game-y track of today's feature we come across yet another primate in overall Taiko gaming, as this is one of the three songs featuring no big notes (with a final big drum roll), together with Michi from the J-Pop genre and the arcade-exclusive GM track Shooting Star. Bearing the very same BPM value of Susume! Driller, Drill fighters subjects its players to a barrage of small clusters spliced in quite closely to each other, giving out a suiting hand-switch training ground for console players who aren't accustomed to high-speed charts yet.

    3DS3 Update: Special Sticker Are Better Late Than Never

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    While the console front is having field days with the Sony people, Namco decides to have another present campaign to keep 3DS3 relevant (at least until Taiko Switch comes up perhaps?)

    The present in question this time is the very mouthful "Special Sticker from which you can get in-game item". Yes, they are stickers for you to... stick on things. Yes, they reveal QR codes which you can scan with a copy of 3DS3 to get in-game items. And as a bonus, you can also have a dandy Taiko no Tatsujin themed backing sheet after all that!

    All of these could be yours starting from August 9, i.e. two weeks ago! Yes sorry but to be frank we never expect 3DS3 to still have activity up to now.

    3DS3 main site details page

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